

Once ready, players are presented with a scenario with varying goals, such as killing all enemies on the map, killing a boss, seizing a crucial location or defending a certain area for a specified number of turns. Additionally, there is another preparation opportunity right before starting a battle scenario, where the situation can be observed and the choice made to go back to the base, if needed. Bonus Experience can also be distributed to characters, mostly to those who are too weak to earn it in battle yet.
#FIRE EMBLEM RADIANT DAWN FREE#
Here, weapons and items can be bought, equipped on the characters, and it is also possible to view various interesting conversations that offer some backstory, hints on the upcoming situation, or sometimes even useful free items. Before jumping into battle with an army of enemies, preparation can be made in the base. The four parts of the game are split into several chapters, each containing one battle scenario with dialogue before and after it. This is something that’s very unusual for the series, as you usually follow the protagonist and his constantly growing amount of companions throughout the entire game but it’s a nice approach and the different perspectives make the story a lot more enjoyable.

The story is divided into four parts, and changes perspective between different factions within the continent of Tellius.

They are leading a rebel group named the Dawn Brigade in the empire that lost a recent war and are trying to regain the freedom of their country, which is ruled by the occupation forces of the victorious faction. The game begins three years after the events of Path of Radiance with two new protagonists named Micaiah and Sothe. Fire Emblem: Radiant Dawn, being a direct sequel, keeps the same universe and is set on the continent Tellius that is inhabited by humans known as Beorcs and a race called Laguz, which are humanoid creatures that can transform into powerful wild beasts.
